Added notification reduction for colony production output.
Added CTRL key support to the empire management screen, clicking on a planet's image with the CTRL key held down will exit the screen and take you to the planet on the galaxy map.
Holding down the CTRL key while clicking the "Done" button or using new right-click exit feature will exit the screen as normal and move the galaxy map to this planet.
Added CTRL key support to the planet screen.
This allows you to quickly jump to colonies or fleets that need orders for instance. This will activate the current bottom right button action.
Added middle mouse button support to the galaxy map.
Added middle mouse button support to the planet screen, that will open the colony's build popup screen.
This will now close most UI screens, some screens are excluded due to issues caused by this functionality.
Added right mouse button action to most screens.
If nothing is found that matches from the list, you will be prompted to select a build order as normal for that colony. It will also skip over the gravity generators if the colony does not suffer a gravity penalty. It will skip items that you do not possess the tech for or cannot be built on the planet due to biome, richness, resources or other restrictions. You can then assign this list to a colony and it will automatically build in that order. This features allows the player to setup a predefined list of structures and projects for construction.
Allow custom user defined build lists for colonies.
The sounds are now linked to existing game content.
Added some missing sound effects to the link table.
Oblivion official patch sound glitch mods#
This was visible with the space academy and in mods such as 5X.
Corrected truncations on fields in the "research completed" and "choose research" screens.
Added icon for the supernova random event on colony planet screen and empire management screen.
Pressing enter in a multiplayer chat window will no longer cause fleet to execute their pending orders.
Obsolete blueprints will no longer remain stuck in a colony's production pop up if the blueprint was upgraded while the ship was being bulk-produced.
Implemented extra features for use by mods.
Reimplemented missing features from Master of Orion II: Battle at Antares, such as looting technologies from a conquered planet.
Notifications for when enemy civilizations are building the structures needed for technological victory.
Many UI improvements, adding more relevant information on most tooltips.
Updated AI to take more game features into account: the AI plays the game better as a result.
Many bugs fixed: erroneous calculations, weapon modifications that did not function, fixed lockups and stalls during tactical combat, etc.